The General Flow for Designing New Products

In the past, a product refers to a material or a thing only found in the retail store. Recently, the term encompasses digital products or modern products (like apps and websites). Whatever product you want to build, the design is the most important feature. You have to realise that product design rules – it is something that sets companies apart.

Whether you are a product manager, developer or designer, it is crucial to understand the product development process to create your best work. The design process describes the series of steps that teams follow during the creation of a product from start to finish.  Having an efficient design process can keep you stay focused and on track.

While there is no universal design process that fits all, it is still possible to consider a general flow for designing new products. This flow includes the following phases:

Defining the vision

This is one of the most important phases of product design. Before you start a project, you need to comprehend its context for existence. Basically, you have to define the product vision and the product strategy.

Every project necessitates product vision, which sets the guides and directions of the product development team. When you look at it closely, the vision should capture the essence of the product.

Product research

As soon as the vision is defined, you have to consider product research. This naturally involves the user and market researches. To optimise your chances of success, it is crucial that you perform insightful research before making any decisions. Keep in mind that the time spent on researching is never a wasted opportunity.

As a product designer or creator, your responsibility is to the people who will use the products that you designed. Good user research can help you design great user experience. Through this, you can understand what the users actually need.

solid modeling software

Analysing the users

Analysing the users mean making sense of the data that your team collected. The aim of this phase is to draw insights from the collected data. This way, you can capture, organise and make inferences about what users think, want and need.


This is sometimes called the ideation phase. Brainstorming is a time when the team brainstorms on different creative ideas that will address the goals of the project. At this time, you should identify the right tools to help you with your goals. You can consider the following tools:

• DesignSpark Mechanical: this is free 3D-CAD (Computer-aided Design) solid modeling software. With tutorial DesignSpark Mechanical, you will learn how to use intuitive interface and embedded library access. It also provides a wide range of tools and instruments. This tool is convenient for the design of electric devices prototypes.

• RPG Maker MV: the RPG Maker MV is for game creators and designers even for the hobbyist. It allows you to create an RPG (Role-playing Game) without special knowledge. If you come across RPG Maker MV tutorial pdf, you will learn the three main parts that matter most – the Map Editor, the Event Editor, and the Database.

• SuperPro Designer: finally, there is a SuperPro Designer for engineers or professionals in the production and ecology sectors. In SuperPro Designer videos, you will see how it helps solve critical problems, which may arise during all stages of the production cycle. Essentially, it allows you to foresee the future performance of a plant or machine.


After brainstorming, the design phase will ensue. By this time, the team should have a clear understanding of what they want to create or build. During this phase, the team will also start creating a solution to solve the client’s problem and start implementing concepts.

At this stage, you need to create a solution that can be tested. This is when prototyping comes to the picture. After creating a prototype, you need to give it to the stakeholders and users for feedback gathering before you can finally refine it.

Testing and validation of the product

The testing and validation can help a lot. If you do it wrong, you will learn nothing but if you do it right, you will get incredible insights that may even change your strategies.

The most popular technique of testing is “eating your own dog food”. This means testing it in-house to find critical issues. After this, you can test it with real users. To validate, it is vital that you understand how users interact with your product. You can utilise metric analysis and feedback from users.